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    Cheat and hint of (Devil May Cry) on -ps2

    crazy_nightboy
    crazy_nightboy
    عضو ممتاز
    عضو ممتاز


    عدد المساهمات : 212
    نقاط : 44900
    السٌّمعَة : 3
    تاريخ التسجيل : 17/09/2009
    العمر : 31
    الموقع : L0st In My W0orld

    Cheat and hint of (Devil May Cry) on -ps2 Empty Cheat and hint of (Devil May Cry) on -ps2

    مُساهمة  crazy_nightboy السبت سبتمبر 19, 2009 9:50 pm

    Devil May Cry

    Cheat Mode
    -----------
    Hold L1+L2+R1+R2 and move left analogue stick until there is a voice
    saying "Devil May Cry" in the main menu. This cheat will unlock all bonus
    mode, alternate costum and gallery.

    Alternate Costumes
    ------------------
    Submitted by Andri Agassi [vyszard@gmail.com]

    Complete the game with Easy Difficulty or higher to unlock shirtless
    Dante, and to unlock the original Devil May Cry Dante can be done in
    normal difficulty or higher.

    Dante Must Die mode
    -------------------
    Submitted by Andri Agassi [vyszard@gmail.com]

    Complete the game with hard difficulty.

    Heaven or Hell mode
    -------------------
    Submitted by Andri Agassi [vyszard@gmail.com]

    Complete the game with Dante Must Die Mode.

    Unlimited Devil Trigger
    -----------------------
    Submitted by Andri Agassi [vyszard@gmail.com]

    Complete the game with Heaven or Hell Mode.

    Alternate ending sequence
    -------------------------
    Submitted by Andri Agassi [vyszard@gmail.com]

    Kill at least 100 enemies on credit.




    Easy difficulty
    ---------------
    Intentionally use continues while completing one of the first three
    levels. An option for the easy difficulty setting will appear when
    starting then next level. Once easy difficulty is selected, you
    will be locked into that setting for the remainder of the current game.

    Replay bonus
    ------------
    Successfully complete the game under the easy difficulty setting. You will
    be able to keep all your items such as the grenade launcher and all your
    swords.

    Hard difficulty setting
    -----------------------
    Successfully complete the game to unlock the hard difficulty setting.

    There are extra in-game options when playing the game in hard mode. Press
    Select during game play after starting a level. Two new options, "Save" and
    "Total Results", are now available.

    Legendary dark knight mode
    --------------------------
    Successfully complete the game under the hard difficulty setting. You will
    be able to play as Sparda in this mode.

    Dante must die mode
    ----------------------
    Successfully complete the game in legendary dark knight mode.

    Super Dante mode
    ----------------
    Successfully complete the game in Dante must die mode. Dante will be able to
    change into a demon with unlimited Devil Trigger.

    All-star group photo
    ----------------------
    Successfully complete the game with an S rank on all missions.

    Skip FMV sequences
    ----------------------
    Press Select during an FMV sequence.

    Secret missions
    ----------------
    Mission 3: Fall back in the water where the skullheads were located.
    Mission 3: You will start near the Judge of Death. Press X to get the secret
    mission.
    Mission 3: After you get chased by the Phantom, at the end of the hall will
    be a door to the left. Enter it.
    Mission 4: Return to the room with the power-up statue. You will have an
    encounter with the spider in
    the hall, just escape to the nearest door, then go back
    out.
    Mission 4 part 2: Go to the airplane room after the panther has been
    defeated, then take the elevator down.
    Mission 7: Kill the enemies in the sewer hall, then go the pipe room (where
    the key was located).
    Mission 11: Go through the door at the start of the mission.
    Mission 14: Check the skeleton of the boat from the previous mission.
    Mission 15: Check the skull carving underground in the previous mission.
    Mission 16: Defeat the blob Boss, then go to the airplane room.
    Mission 16: For a second secret mission, go to the coliseum.
    Mission 17: Go through the warp zone, then cross the broken bridge without
    falling.
    Mission 21: Check the wall on the opposite side of the power-up statue.

    More Orbs
    ------------
    This trick can be done in any stage, as long as you find that this mission
    has a lot of monsters. First, kill all
    the monsters on that mission or even after a part of that mission. Save the
    game, then press Select to reset
    the game. Restart the mission again and start killing monsters. Repeat this
    process to get more Orbs.

    Save the game before you play the mission that you first fight Phantom (the
    scorpion-spider) in the hallway.
    This is the second encounter with phantom. Fight and beat Phantom. An easy
    way is to have three to five Magic
    Meters and have the Air Raid move mastered. Once you gain control of Dante
    after the short FMV sequence,
    press L1 to change to Devil mode. Immediately press Triangle to jump then
    hold R1 to float. Press X repeatedly
    as fast as possible until your magic runs out. Once you fall, run as far
    away as you can, while still keeping Phantom
    in your view. Whenever he shoots a fireball, jump over it and slash his
    eyes. Repeat this until your magic meter
    is full again. Change into Devil mode and perform the Air Raid on Phantom.
    Repeat this process as needed until
    he is defeated. Collect the 500 orbs he drops. Then press, Select and choose
    save. Overwrite or save the game
    in a new slot. Then, return to the game. Press Select, and select "Reset".
    Choose to quit. At title screen, load the
    mission that you just fought Phantom in. When you start again you will have
    the newly acquired orbs and you will
    be able to fight Phantom again. Repeat this entire process as needed to
    collect orbs (at least 15,000 recommended).
    This is one of the easiest Boss fights and it happens in the beginning of
    the mission before you really need orbs. After
    this, do not waste any orbs on anything. Choose wisely on what you buy.

    Find the secret missions rooms with killing the phantom babies. Either of
    the two will do. Simply go into the room
    and intentionally fail the objective. Kill all the babies to get between 100
    and 135 Orbs a pop. Then, exit the room,
    go back in, and repeat the process to get as many Orbs as needed.

    When you enter the room with the Lion in it, jump on the top of the
    fountain. You will receive about twenty
    Red Orbs.

    Play the mission where you fight Griffon. Before you fight Griffon, go to
    the room guarded by the blue shield
    and get the Luminite at the opposite side of the room. Then, go down the
    stairwell. Defeat the two Fetishes
    (the fire demons) there. An easy and fast way is to roll or jump directly
    after shooting them, then jump (with Ifrit
    equipped) and do the kick. Keep repeating this until they die. Collect the
    orbs, then go to the door. Immediately
    hold R1. When Dante aims, you will see one or two Sin Scythes. Immediately
    shoot, then roll or jump. Shoot
    repeatedly until they are dead. Run around until all of the dropped orbs are
    collected. Then, return to the room
    with the Fetishes and kill them. There will be one more by the station where
    you buy items. Kill all three and
    return to the Sin Scythe room. Repeat going back and forth between the
    rooms, always collecting all the orbs
    dropped. Repeat this for awhile to collect a very large amount of orbs.

    In hard mode during mission 4 when you face the phantom spider for the
    second time, while in the corridor
    where he chases you, just equip the gauntlets, Make sure you have at least
    five Devil Triggers. Turn into Ifrit
    and use Inferno three times in a row. If you are fast enough, he will die,
    dropping 500 Orbs (sometimes without
    even doing damage to Dante). Save the game, restart the level, and repeat.

    To gain easy Orbs and level up abilities quickly, after you have returned to
    the castle the second time (whenthe
    castle has changed), the room with the biplane will new enemies. These
    enemies transform into bats and split
    when attacked. Enter the room (the gauntlets are recommended), shoot the
    first enemy with your grenade gun,
    then attack it. The monster will split into two more enemies. Attack until
    you can trigger Ifrit, then use Inferno to
    kill all the enemies surrounding you. Each time you enter the room and
    successfully defeat all the enemies, you
    will gain 300 to 400 Orbs. Exit the room and repeat as desired.

    In mission 4, after you defeat the scorpion, you can get easy Red Orbs by
    going into the room where you got
    the shotgun with full devil trigger. In there are three Sin Scissors. Circle
    around until they are near each other,
    and activate the devil trigger. Begin shooting them with the shotgun. By the
    time you kill them, you will have
    reached the Stylin ranking, which gets you a lot of Red Orbs. Go out into
    the hall and kill things until you get
    full Devil Trigger and repeat.

    At about mission 18, hit the switch and defeat the enemy with one eye and
    laser vision. After a few doors you
    should be able to run into another one of them. Take out your shotgun and
    use nothing but that weapon. The
    enemy will split into two, having three on the screen at once. Keep walking
    in circles and destroying the creatures.
    Two will die and the original one will remain. Again, shoot him with the
    shotgun and he will split apart.
    From this you should get close to 1000 to1500 red orbs. You can leave and do
    it again.

    In mission 21 (the heart mission), have the Inferno move and at least seven
    Devil Triggers. Go back through the
    room where you fought Nightmare. Go to the room with the two Frosts. When
    you get there, quickly run in and run
    towards the first Frost you see. Activate Devil Trigger just before you get
    there, jump, then hold R1 and press Circle.
    Two Infernos should do in the first Frost. Quickly run around to the second
    Frost. Attack it first with a Homing Kick
    (Jump and press Circle). After that, just use ground combos and knock it
    out. If you do any more jumping, it will
    have a chance to strike back. You should not use your guns, as they just
    slow you down and stop your combo.
    Killing the second Frost should fill your Devil Trigger again, and if done
    properly, can easily get an absolute or stylish
    combo without getting hit. You will get hit very rarely, and you should get
    enough Green Orbs to keep going indefinitely.
    The whole procedure should take an average of 10 to 14 seconds (excluding
    the time to go out of the room and return).
    and will yield about 200 to 240 orbs every time. This averages to about 800
    orbs a minute. You can do this in normal
    mode, so the items are nice and cheap, unlike similar tricks which are done
    in hard mode, where things get very
    expensive. You can quickly buy any moves you do not already have, and stock
    up on items for the final battle which
    is coming soon. Note: You should save fairly frequently (or when your life
    bar turns orange), to avoid losing all those
    orbs.

    At beginning of mission 8, do not jump over the main hall to the green door.
    Instead, jump down into main hall.
    Mission 8 does start until enter the green door, so go into the "puppet"
    room with the airplane. Then, go through
    the door on your left to the long curved hallway. Follow it until you see
    the gold-toned door. Enter this room (with
    the fountain) and use the Air Raid to quickly kill the three Scythes. They
    should drop a good amount of Red Orbs.
    Next, go into the door in same room at top the stairs, where the lion door
    is located. Press R2 to taunt or kill the
    bug-enemies until your Devil Triggers are full, or are at least 4. Go back
    out the door into fountain room. Use Air
    Raid on the three Scythes again. Repeat this as needed. Note: This is your
    last good chance to build up your
    powers and your weapons.

    You must have the Roundtrip move and have handguns equipped for this trick.
    When at a Red Orb Lantern, hold the
    corresponding Devil Arms activation button. As the Devil Arms leaves his
    hands, pull out Dante's handguns and start
    shooting rapidly. You should be able to get the Roundtrip/Handgun combo two
    to three times.

    In hard mode at the start of level 4 when you fight the phantom in the
    hallway for the second time, you can easily get
    red orbs. At least five Devil Trigger gauges and Vortex level 2 are
    required. Equip the Alaster, and as soon as he
    starts to chase you, transform and quickly jump towards him. Use Vortex on
    him. Hold Circle + Left Analog-stick.
    He will try to hit you, but it will have no effect. Collect the orbs, press
    Select, save the game, and reset. Return to
    the title screen and load your file. Keep repeating this as many times as
    needed. After awhile you should be able to
    kill him in about twenty seconds without him touching you . Try to max out
    your Devil Trigger gauge and vitality for
    Dante Must Die mode.

    On the third level, after defeating the Phantom for the first time, leave
    the room you fought him in through the exit.
    You will now be outside the statue of the judge. Turn around and enter again
    to access the secret mission to kill 100
    baby Phantoms. Fail it intentionally, then kill as many as you can to gain
    Red Orbs (about one from each). When they
    stop returning, leave through the door where you took the Lion Heart test
    (when you fell down and had to kill the Skulls).
    A screen will appear, stating that the mission was failed. Go back through
    the door and you will be able to attempt the
    mission again. A long as you keep failing it, you can do this as many times
    as needed, gaining more orbs each time.
    The best part is that the baby Phantoms cannot hurt you.

    Hidden Orbs
    --------------
    Check on top of pillars and other high places. You can get a good hand full
    of Red Orbs and other special treats.

    At the start of the game, jump on the bridge that spans across the walkway.
    Walk all the way to the left and a Blue
    Orb fragment will drop.
    If find a knight in armor in some levels, destroy it and you will get some
    Red Orbs.

    Quick transformation
    ---------------------
    This trick can be done at any time after you get Ifrit. If you want a quick
    change between Alastor or Ifrit, press
    R3 and he will do something and either a Blue or Red light will surround
    you, indicating the switch.

    Quick Devil Trigger
    --------------------
    Approach an enemy and press R2 to taunt the opponent. The Devil Trigger
    meter should go up by one.

    Press R2 + Left Analog-stick in any direction to taunt. Correct timing is
    required. Once done correctly, it will
    increase by two symbols instead of just one. If you do this taunt from a
    distance it will always give you at least
    one. The normal taunt only gives you a half when done at that distance. When
    you know you have done the taunt,
    instead of him instigating with one gun, he will use both guns.

    Charged firearms
    -----------------
    You can charge any weapon by holding Square or X while aiming. The longer
    the charge, the more charged
    ammunition you will shoot (handguns only). However, you can still charge any
    weapon but only get one shot
    (excluding the needlegun). Unfortunately, when you charge The Nightmare -
    Beta, it takes away your Devil
    Trigger symbols. Charged ammunition is great for building Devil Trigger
    symbols -- when you are in Devil
    Mode you shoot charged ammo, but you do not build Devil Trigger symbols.

    Double Upslash to Stab
    ------------------------
    When do a normal combo, take two slashes, then delay very briefly
    (immediately after he stops his sword
    swing for the second slash) and press Circle again to upslash twice, and one
    last time to stab or hard slash.
    This will make the Sparda sword transform for the end of the combo.

    Multi Stab
    -----------
    Begin with two slashes, then pause for a brief moment (almost until he puts
    his sword away), then press
    Circle to start stabbing. Press Circle repeatedly to extend the amount of
    time he is stabbing. This also makes
    the magic stones light up in only one combo and the Sparda sword transform
    for the end of the combo.

    Fast punch combo
    ------------------
    As Ifrit, you can execute a combo of fast punching attacks. In order to
    execute this move, stand close to the
    enemy, press the Left Analog-stick in the direction Dante is facing, then
    hold L1 and rapidly press Circle rapidly
    while holding in that direction. If successful, he will unleash a volley of
    fast punches and kicks. However, this will
    use two or three Devil Magic Symbols per volley.

    Nightmare-Beta without Devil Trigger drain
    --------------------------------------------
    Place you have both the Nightmare-Beta and the Sparda sword, equip both of
    them. Your Devil Trigger will not
    be drained, even when charging up the Nightmare-B.

    Juggle enemies
    ---------------
    First you go up to a small group of enemies that are close together (minimum
    of two enemies). Keep pressing
    Circle while holding R1 and pulling back the Left Analog-stick in the
    opposite direction that Dante is facing to
    literally "juggle" enemies. Note: Only use this trick on Marrionettes,
    Bloodymaries, Blades, and Fetishes.
    Practice on a single enemy first.

    Easy long jump
    ---------------
    Using a Stinger of any level near the border of a ledge will make you do the
    automatic long jump.
    This is extremely useful after mission 3, when the bridge of the Cathedral
    is broken. Two or three
    long jumps will bring you easily from one side to the other.

    Easy kills
    ----------
    When facing a single enemy, try running from it. If it follows, run towards
    a wall if one is near. When you
    are few steps away from the wall, quickly jump at the wall. When you hit the
    wall in mid-air, quickly press
    Jump again and away from the wall. When you land on the ground quickly turn
    around to get the enemy
    from behind and attack.

    To defeat a single dummy, use your sword to hit him in the air. Then while
    he is still in the air, use your guns
    and keep firing. He will stay suspended if you keep shooting. Do not use
    this trick around other dummies --
    one could come up behind you and do damage.

    Press Circle(2), then while Dante's sword is back, press Circle again. He
    should then do a Double Upward
    Slash. Then, do the High Time just after the Double Slashes. Hold Circle
    until Dante is in the air, fire the pistol
    until Dante begins to drop down, then press Circle again. Also, for the Fire
    Gauntlet, charge Magma Drive until
    the enemy is about to attack. If it is not dead yet, use the Kick 13.

    You can get an easy kill with the Ifrit Gauntlets and your shotgun. Equip
    both, jump, and fire a single blast from
    your shotgun followed by a Homing Kick. Jump up again and repeat. This makes
    you very hard to hit, and works
    with most enemies. Note: Since the shotgun does more damage when you get
    closer, if timed correctly you should
    be able to fire the shotgun just before you land and still get a Homing Kick
    in on the enemy. This also works well
    when you are getting overwhelmed by enemies, because while you are hopping
    around, they tend to try to follow
    you and end up in a little group that is nicely lined up for your shot and
    kick, which will usually knock them all down.
    Repeat the steps until all your enemies are scattered into little bits all
    over the floor.

    Do a High Time, go up in the air with your opponent, then start firing your
    guns. When you are about to descend,
    do an Air Hike and keep firing. Your opponent will still be getting hit from
    above, and his body will go up.
    As soon as you hit the ground, keep firing.

    To kill opponents with easily, knock them up into the air with the first
    portion of the High Time attack, but without
    making yourself jump. Just tap Circle instead of holding the button. Next,
    aim your guns and fire quickly. They will
    suspended in the air until they are dead. This will also sort of work with
    the shotgun. You need to be alone or have
    enough time to kill them without interference because this leaves you wide
    open.

    This trick is recommended when there is only one enemy in the room. Get your
    handguns and get near any enemy
    that you can lift up in the air with High Time on any sword. Do it, but do
    not hold Circle and you will not jump, but
    the enemy will be in the air. Then, light them up. If you are in Devil
    Trigger, the enemy will go farther in the air with
    every shot.

    Defeating the Griffin
    --------------------
    Although your first instinct would to be to start blasting away at him with
    your guns at a distance, patience is the key
    to this battle. As soon as the battle starts, walk forward slightly. A
    lightning ball will hit the ground, giving out two bolts
    of lightning that come together as though they were scissors. Jump forward
    and the camera angle will change to where
    you can see the Griffin in your sights. As soon as this happens, walk
    backwards while firing. He will fly towards you
    while dropping balls of electricity. When you see this happen, run at him
    and jump on his head. Then, jump off and fire
    away. He will fly away some distance, then stomp around and laugh. He will
    then charge at you. Make sure to have the
    Gauntlets equipped. When he gets close, jump on his head and jump off. As
    soon as your second jump is performed,
    start firing rapidly. If you are able to Devil Within, do so while firing.
    As soon as you drop he will jump away. As soon
    as this happens, keep your distance. He will blow a gust of wind at you,
    then fire either lines of electricity or two electric
    lines coming together as you saw at the start of the battle. Keep your
    distance and avoid these attacks.
    When he is finished, he will charge at you again. Do the same routine. After
    some rounds of this, he will fall to the ground
    as if wounded. Approach him and bring out the Devil Within that you have
    gathered by shooting at him with your guns.
    Start punching him until he gets up. Punching him takes damage. After a few
    minutes into the battle, he will perform the
    attack he performed at the start. Do the same routine with the same tactics
    and this should finish him. Every once in
    awhile he will perform an attack that will put him high in the air before
    flying down at you. He will have bolts of electricity
    guiding his path so it will not be too difficult to evade. Remember,
    distance and patience. Do not go to him -- let him
    come to you.

    When you first enter the coliseum to fight Griffin, have at least four of
    five Holy Waters. At the beginning of the battle,
    use all of your Holy Waters. After you use the first one, an intermission
    sequence will show Griffin falling to the ground,
    making him incapable of flying. Then, just waste all of your Holy Waters
    until he is defeated.

    Once you have Air Raid and Air Hike, you can easily defeat the Griffin after
    he loses the ability to fly. As soon as he is
    down, get close to him. He will blow you away with wind if you charge at him
    head on -- run at him from the sides.
    Once next to him, jump on his back, about where his wings are located, and
    slash at his neck with your sword (Alistor).
    This may take awhile. You can speed this up by use the Air Raid ability and
    frying him with electricity. Once your devil
    gauge runs out, return to his back and fill it up again by slashing at him.
    You might not need Air Hike to do this. You can
    also try double jumping off the Griffin, but it will be a lot easier to do
    this with Air Hike.

    Defeating the hallway Spider
    -----------------------------
    To kill the spider in the hallway without having to repeatedly jump and
    slash, run away and jump until he stops. Stand next
    to his head. When he stops charging, time your attacks so that they begin
    immediately when he shoots. Do not swing too
    early. You may be able to swing slightly later. If done correctly, you will
    stuff his own fire down his throat.

    Defeating Marionettes or Bloody Marys
    -----------------------------------------
    Equip the thunder sword (Alastor) and make sure you have bought Stinger
    level 1 or 2 with your red orbs.
    Keep hitting the enemy until it dies. This should only require three hits.
    You can also have the Vortex level 1
    or 2 with Alastor in Demon state. When in the air in Demon state, hold R1 to
    stay in the air, then press Circle
    to hit the Marrionette. This should only require one hit.

    Defeating Marionettes or Fetishes
    ---------------------------------
    Have any sword (Sparda is recommended) and the grenade launcher. Do a two
    hit combo ending with Stinger
    and fire the grenade launcher. Then quickly do a Stinger to chase them and
    repeat. It is better to do Stinger
    with the Fetish, as it will block and counter with fire (especially in the
    harder modes).

    Defeating multiple enemies
    ---------------------------
    When facing Fetishes, Blades, Marionettes, or Bloody Marries, equip Ilfrit
    and activate Devil Trigger.
    Press R1, press the Left Analog-stick towards the enemy and press Circle
    rapidly. Dante should start a
    rapid combo of punches and kicks. The last kick will send the enemy into the
    air. Start lighting them up
    with your pistols while in Devil Trigger. When they fall, press the Left
    Analog-stick towards them and press
    R2 to taunt. You should get two Devil Trigger symbols. Equip the Grenade
    Launcher and start shooting to
    regain more and repeat.

    Defeating Mundos
    ------------------
    Buy as many Devil Stars as you can throughout the game. When you reach
    Mundos, you will be on the
    ground, and he will be in the center of a lava pit. Use your Devil Star,
    transform into Devil state, and fire
    your new weapon at him. They are balls of fire that do massive damage.
    Continue doing this until you
    defeat him. If you run out of Devil Stars, there will be large balls that
    occasionally appear in front of you.
    Destroy them and you will regain enough Devil Triggers to transform.

    When he is flying through space, the best way to avoid getting hit is to fly
    around in circles. Shoot as fast as
    you can to break his shield and build up your Devil Trigger. When your Devil
    Trigger is full, use it. You will
    unleash a powerful dragon attack. Keep doing this until he is defeated. When
    he is in the lava, dodge and attack
    the orbs. Use Devil power and shoot the comets at him. When he shoots the
    white orbs at you, slash them with
    your sword and they will fly back at him. He shoots about three white orbs.
    Be careful, because if you hit too
    early or too late, the orbs will explode in your face. It is the strongest
    thing against him. The comets do little
    chipping damage. Watch out for the lava dragon -- kill it as soon as
    possible. You will gain health from it.

    Use the following trick during Mundos' second stage in the lava pit. Wait
    for Mundos to release four giant orbs.
    Instead of exploding them, wait for Mundos to absorb the orbs. They will
    then begin to circle around his head;
    which means he is about to "pitch" them back at you. It is difficult to
    dodge the attack, and almost impossible if
    he absorbs all four. Instead, just stand back and transform. When he sends
    them flying towards you, "bat" them
    back with your sword. You have to be in Devil form or this will not work. If
    you need Devil Energy, shoot at least
    one of the four orbs he sends. This should give you enough energy to perform
    the trick. This strategy requires
    precision and timing if you want to hit him with all four or three orbs.

    Use the following trick to easily defeat Volcanic Mundos, When the battle
    begins, make sure you have at least
    one Untouchable, and four to five Devil Stars. Throughout the battle, he
    summons somewhere about 20 Orbs.
    Use a Holy Water and all of the Orbs will disappear. You will now have your
    Devil Trigger gauge full. If you get
    hit by Mundos and are in need of health, he summons a dragon which shoots
    out fireballs. When you destroy the
    dragon, it gives you a Green Orb which restores a lot of health. When Mundos
    has about 25 to 35 percent of his
    health remaining, leap into the lava and stand next to him. Activate the
    Untouchable and destroy him.

    Buy one Vital Star and two Untouchables and start level 22. Fight Mundus in
    space and defeat him. When he
    falls into the lava and the second fight starts, use your Vital Star. Then,
    activate Untouchable and jump into the
    lava directly next to him and slash away with your sword in Devil Trigger.
    After it runs out, use your next
    Untouchable and keep slashing in Devil Trigger. If done correctly, you will
    win easily, and with full life.
    Note: This has only been attempted in normal mode.

    Defeating Nelo Angelo
    -----------------------
    When you are on level 4 and are about to fight Nelo Angelo, find a way to
    knock his guard down to a point
    where he looks like he is panting. When this happens, turn into the Alastor
    Devil and do the 4-Slash combo
    followed by a Stinger. This should reduce his health greatly, especially in
    Devil Trigger mode.

    With Alastor (first and second times), make sure you have at least Stinger.
    Air Raid may also help. Turn into
    Devil mode and attack him with your basic sword combo. His guard will be
    broken at about the third hit,
    unbalancing him. If you are quick enough, you can keep hitting him without
    giving him the time to teleport
    away and take away a lot of his life bar. Every time he uses the Energy
    Ball, Stinger towards him. He will
    stop the attack. Every time he teleports and slashes, jump over him and
    attack him from behind. Air Raid
    will break him out of any attack he attempts. Plus he cannot hit you in any
    way. Unfortunately he can block
    the bolts, so try using it when he is near death.

    With Ifrit (second and times), make sure you have learned Inferno and
    Rolling Blaze. Once the battle starts,
    activate the Devil Trigger and get near to him. Everytime he guards, jump
    against him. His guard will be broken.
    Come down with Inferno and repeat. When he uses the flying swords during the
    third time, ,jump against them
    when they are about to strike you. You will destro y them.

    Use the following trick to defeat Nelo Angelo (second time) under Dante Must
    Die mode. Since Nelo can
    kill you with a single combo (and if you are not good with your sword), use
    the Bangle Of Time (if available).
    First, use Stinger I or II (whatever available) to get close to him. It
    should stun him for a few seconds, which
    gives you just enough time to activate the Bangle Of Time and slice him up
    with the Alastor until your gauge is
    empty. Now that you have depleted your Devil Trigger gauge, you need to
    refill it and repeat the process, which
    is very simple to do. Quickly jump onto one of the side ledges and make your
    way to the alcove where you put
    the chalice in. Once inside, wait a fre seconds for him to teleport into
    position (it is usually one time). You then
    need to stand near the edge of the platform, but not too close to it (he
    might shoot a energy ball at you). Then,
    take out your grenade launcher and fire away until your Devil Trigger gauge
    is full. While shooting him, you
    sometimes can even get a shot in once or twice. Now that your Devil Trigger
    gauge is full again, jump down
    and stun him, then activate the Bangle Of Time. Slice him up again then go
    back to the alcove and repeat the
    process. If you done correctly, he should not land a single hit on you.

    Run away from him as much as possible, firing your hand guns. When you max
    out your Devil Triggers, run up to
    him and slash him until he pants. Note: He will block frequently -- try to
    hit him when he raises his sword as it
    glows blue. Activate your Devil mode as he pants and slash him. Repeat until
    he transports himself to the crumbling
    wall across from the door you started from. Since he does not come down from
    there, stay hugged up to the wall so
    that his fireballs do not reach you. Try to get to a position where you can
    taunt him while staying close to the wall.
    This is about twelve paces from where he stands. When your Devil Gauge,
    fills go to Devil mode and fire at Nelo.
    Your health should go up slightly each time you shoot. Repeat until your
    life fills then jump up to where he is and
    slash him in Devil mode. If you start losing health again, jump down to the
    floor and recharge as mentioned above.
    When he transports the second time, follow the crumpled wall, jump the
    broken space, and stand where the piled
    rocks are located. There you can taunt him, gain health, and jump up to
    slash him whenever desired.
    Note: This can take a very long time, so be prepared to get a low Devil
    Hunter ranking.

    Defeating Nightmare
    ---------------------
    Do not attack the metal plate which transforms him. Instead, let him pull
    you down into his special underworld.
    After defeating the mini-Boss in his underworld, go back to the surface by
    stepping through the portal. When
    you come back, it will destroy about one quarter of his health. Then, when
    you hit the metal plate to transform
    him, stand directly in front of Nightmare. Once the energy ball on top of
    him appears, he will begin to shoot a
    beam of ice at you. Jump on top of him and attack the ball repeatedly.
    Continue this until you defeat him.

    Take time to get Orbs and get the Inferno attack. Make sure to get a Devil
    Star, Vital Star, Holy Water and
    an Untouchable. Have the Fire Gauntlets equipped. When you go into battle,
    let Nightmare take you to the
    Underworld. Defeat the monsters there, then take the warp out. Run over and
    hit the switch to transform him.
    Use the Holy Water (it takes almost half his hit points away). If your Devil
    Trigger is not full, use the Devil Star.
    Transform, then use Untouchable. Keep hitting Nightmare in his true form
    with Inferno until he is gone. Make sure
    to run over and hit the switch again if it is about to shut off. If your
    life gets to low, use the Vital Star.

    When fighting Nightmare, it will perform an attack that sucks you into
    another realm where you must fight a mini-boss
    and some skulls. Notice that while in the room that the main Boss is in
    "shadow" form and will not attack you until all
    the skulls are dead. Just kill the closest skulls to the shadow figure, and
    taunt the shadow. Taunting enemies will raise
    your Devil Triggers. If you are low on health, taunt until your Devil
    Triggers are full. Then, use your Trigger to gain back
    health. This trick allows you to refill lost powers and vitality during one
    of the most difficult fights in the game.

    The tracking dark arrows he shoots at you while the core is revealed can be
    reflected back to him with Rolling Blaze,
    doing damage. Time the jump when they are about to hit you. They will go
    back, hitting Nightmare's core.

    If you let Nightmare snag you with a cocoon, you will only have to face a
    Sargasso and the ghost of the Phantom (the
    first time you fight Nightmare). The second time, you will face Sargasso and
    the ghost of Griffon. The third and final
    time you will face a Sargasso and the ghost of Nelo Angelo. All the ghosts
    of the Bosses fall easily with Holy Water
    or Alastor's Air Raid. Also, when you light up the Emblem Trigger in the
    room, he turns into a solid form. When he
    attacks in this form there will be a glow all on top of him continuously for
    easy kill. If he turns back to a puddle form,
    hit the Emblem Trigger to get him back into solid form.

    Defeating Phantoms
    --------------------
    A well-timed sword slash can reflect a Phantom's charged fireball back to
    him, doing damage. Also hit him repeatedly
    with Air Raid when he is about to shoot.

    The Phantom falls easily to Air Raid. Using your handguns or shotgun is
    almost useless. You must have a good Devil
    Trigger gauge for him to die easily. The key to defeating him is Air Raid or
    Holy Water.

    When facing a Phantom, go behind him and use Air Raid on his butt. This is
    where most of his insides are exposed,
    so you can deal out more damage.

    Defeating the Phantom Spider
    ------------------------------
    When you fight the Phantom Spider for the second time outside, you will see
    a round window on the floor. Instead of
    shooting or using the sword on the Phantom Spider, try to make him smash
    through the window. Make sure you stand
    in the middle of the window. It sometimes works if you are also behind him
    when he jumps. Move out the way and
    when you see him land in the middle of the window you will see it smash
    slightly. It takes five times smashes for him
    to go through and die

    Defeating Shadows
    --------------------
    The easiest way to open up their core quickly is to use handguns with
    Alastor's Devil Trigger activated. Once the
    core is opened, two Devil Trigger sword combos will make them turn red, This
    works better if you also throw in a
    Stinger. Once they are red, repeatedly jump out of the way and shoot until
    they die.

    Defeating Sin Scissors/Sin Scythes
    -----------------------------------
    Equip the shotgun and keep shooting. This should only require three shots.


    Mission 5: Get the Ball Of Power back to the Lion door
    --------------------------------------------------------
    After defeating Nelo Angelo, you will only have two minutes. First, run to
    the door where the big gray mirror is so
    you do not face the Sin Scythes. Go to where the long staircase is located
    and jump down to the bottom blue door
    and press X to complete the mission.

    Mission 9: Easier jumps
    ------------------------
    After you get across the bridge when starting , go to where the Time Capsule
    (store) is located on the left side.
    Buy Air Hike (costs 4,000 Red Orbs). Later in the mission when you get up to
    the platforms, use the Air Hike to
    make the jumping easier. In order to use the Air Hike, double jump in the
    air.

    Grenade launcher
    ------------------
    The grenade launcher has a lot of recoil. To decrease this, once you shoot
    it, immediately press
    Triangle to jump or roll.

    Nightmare-B
    --------------
    The Nightmare-B is a mysterious weapon that was produced in the Underworld.
    To obtain it, you must be
    on mission 16 and have Double Jump from Alastor. When you begin the level,
    go up on the platform, and exit
    out the only door. You will see blue torches on the ground lit. Find the one
    side of the level with arc openings.
    When facing with the back wall inside, turn left to enter the room (where
    blue shield was located) follow the path
    through, make it through the forcing spikes, and you will reach to a dead
    end with a object glowing at the end and
    deadly toxins on the bottom. Jump onto the only platform, then use Double
    Jump to get Nightmare-B (must have
    Alastor equipped). This weapon is very powerful against the blob when he is
    transformed. However, it takes up
    one Devil Trigger.

    When using the Nightmare-B, use devil mode. You will be able to use more
    charged shots because while charging,
    the only devil mode that is being used is that for being in devil mode.

    Shotgun
    --------
    To get the shotgun for Dante, go into the room next to the Judge Of Death.
    Go upstairs and destroy the table
    directly across from the Grim Reaper with the rusty key.

    Hint: Bangle Of Time
    ----------------------
    Successfully complete secret mission number 12 in mission 21 opposite of the
    Time Statue in the room with the
    door that resembles arms that close when you approach. There will be a wall,
    but it is really a hidden door.
    Go through the secret mission and defeat all the Nobodies. After that, there
    will be a dragon. It breathes fire
    and guns will not work against it. After that, either two Frosts or a Shadow
    will appear. When you defeat them,
    make your way to the Bangle Of Time.

    Good looking kill
    ------------------
    Face your opponent. Then, press the opposite direction that Dante is facing
    and Triangle, with your handguns
    equipped. Quickly press Square continuously until they die.

    Easy Stylish combo rating
    --------------------------
    Attack groups of monsters -- you will only need to do a few combos to get a
    Stylish rating.

    When equipped with the Ifrit Gauntlets and either the Shotgun or Pistols,
    run to the enemy, then press Triangle,
    Back, Square to perform a backwards somersault kick. Blast away with either
    weapon, then perform a homing
    kick into them. Execute the Flaming Uppercut, which usually connects at the
    exact time they stand up, and will
    sometimes still be classified as part of a combo.

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